15-year veteran 3D Artist with a demonstrated history of seeing projects through to completion both as production lead and artist. Previous clients include Microsoft Gaming, Dell, HP, Logitech, GoPro, and Lockheed Martin. Skilled in industry-standard software such as Adobe Photoshop, Autodesk Maya, and 3D Studio Max.
Led a team of artists in creating photorealistic renderings for several high-profile clients including Dell, HP, Microsoft Gaming, Whirlpool, Logitech, and GoPro while collaborating closely with their creative teams to ensure their vision was realized.
Responsible for leading the still imagery team, directing production, assigning tasks, reviewing images, communicating with clients, and developing working standards, tools and overall pipeline. Production responsibilities include lighting, composition, compositing and creating surface materials for high-level product CAD.
Worked as a lead in the E-Media department, both producing photo-realistic rendering and directing a team to produce large scale training simulations to exacting client specification.
Responsibilities focused on hard surface and architecture visualization. Directly led a team of artists on various projects, overseeing workload, art direction and ensuring on time and satisfactory delivery. Secondary responsibilities included character and camera animation, lighting, material definition, compositing, video and sound editing
Worked to produce photo-realistic images of both architectural interior and exterior imagery. Responsible for every step of production, from initial modeling based on architectural elevations, material creation, camera composition, animation, lighting, rendering and compositing.
Responsibilities included modeling, texturing, lighting, animation, compositing, and editing both still imagery and animations for architectural clients up and down the east coast. Worked on a wide range of images and animations for both commercial and residential buildings.